Yeah even the more user friendly variants will have their snags where you gotta dig under the hood.
command line interfaces are ok. I know that I really don’t know much about them, but there are some general basics that can help figure out how to do new things.
also some programs will tell you what you did wrong and how to use them.
Still out of the box these things aren’t that great for anything beyond picture/video storage and web browsing.
WINE is coming along it’s gotta some tripple A titles under it’s platinum rating. Many many more under it’s gold tier… as well as support for what looked like the entire Good Old Games library.
It’s odd to have watched Linux for so long. It’s almost like a dream manifesting. A free OS with free entertainment even regarding high quality video games that have knock out replay value. It’s still on the horizon, but I can see the support of valve as a partner to the open source community…
Look the way I see it is modern games suck!.. All the eye candy in the world and promise of new game play styles keep falling flat and producing nothing but a cheap thrill that’s regretted afterward. Even Mass Effect Andromeda somehow got everyone complaining about a game that should have been a shoe in.
Linux needs hobbiest developers that have the right respect and credence from the community so they can have their ego’s inflated and maintain their encouragement to show off for all of our benefit.
I hate all the juxtaposes I run into whenever I start narrowing in on what I want to try and develop to get started. I’ve fallen in love with the idea of using Vulkan as my go to graphics API, however my laptop doesn’t support anything beyond OpenGL 3.0… it’ll be another 5 to 10 years yet before the household computer is “Vulkan Ready.” Which means a whole lot of double coding everything to work with conventional hardware…
Meanwhile I’m getting a glimpse at the current state of linux and support from steam… it really seams close to just needing some sort of incentive to get developers getting their programs compiled and tested on Linux. As someone who is looking to become a developer It’s a tempting doorway for notoriety and placement.
Make multi-platform games and always make the Linux version free. I think is how I’m going to settle that negotiation. Charge everyone else and reward the linux users…
Lacking all evidence of making any progress towards my ends this week… I know I’m still learning… so I guess that’s what counts.
I’ve noticed that Direct X 12 (Windows 10 in general), Vulkan, HTML5, JAVA, and C++… all of these languages have hit a point of refinement where they’ve been consolidated under a new release that is meant to hold up over time. It makes me a lot more comfortable to invest effort into learning to use these because the experience will pay off directly in the future.
Just pointing that out. Those languages listed above are about the only ones needed… probably python as well…
JAVA/HTML/C++ -> Phones
C++/Vulkan/Kronos -> Games
C++/Kronos -> Apps across all desktops
There is programming server hosts but that’s a complex only reduced by specifics… basically where python comes in to correspond with server management while Javascript does the communicating… for most web based applications.
I’d like to sort out an ongoing comm server for a first person shooter… just to see how they scrap that together… big dark room in my understanding of computer programming… want to have an app ready for online augmentation before I start working with that.