As any of you may or may not have noticed I kinda disappeared for a few days before I got on here today.
I’ve actually started working on a game idea and making it a reality that I think might actually work out this time because things that have gotten in the way with game projects in the past like graphics artists being the flakiest group of people in game development is irrelevant now because it requires so little graphics art talent that I even have the patience to probably muddle through it all on my own if need be. The only reason I was able to finish Mega Man Revolution until I gave it to Sprites Inc. with no graphics artist was it has NES graphics and so I didn’t have to make much effort to draw the stuff as opposed to next generation graphics.
I just thought I’d make it known I just didn’t disappear or lose interest in this place or die or whatever if it was important to anyone. lol
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What language are you using and what frameworks or toolkits? I’m writing my card game with C++ and SFML. I’m currently drawing up a UML diagram for the UI right now as I need to overhaul the UI classes.
I was scouting out if the idea was even possible in Construct 2 so maybe I can make a prototype in it first to see if the idea is actually worth pursuing because I don’t think it’s ever been done before and is rather a strange concept for a game and I need to see if I can even figure out how to do it as I’ve never done anything like it before, but then I might move on to C# which I already know enough about to get around in.
Basically if you ran a fictional operating system such as Windows or Macintosh or Linux or whatever but it was much more akin to an RPG and is way flashier with effects and such like there are no hit points per se, you fight malware enemies in turn based fights by deleting “lines of code” from a list of its “programming” that actually dictates everything it does to assault the OS in it. When you erase all their “programming” you win since it no longer exists. You basically lose against them when they disable the OS so much you have to forcefully reboot which has some kind of penalty I haven’t thought up yet. This effectively makes the player have to carefully think out how to destroy the enemies in it because deleting their “code” in a bad order could actually make them worse.
There will be plenty of other aspects to it, that’s just a small example of how part of it will work.
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I haven’t the slightest idea what you are writing about but I’m very glad for your interest and the realizing of it.
I know. I need to try to make the terms for stuff in it more accessible so people with no computer knowledge prior can play it anyway even though I’m going to put in a tutorial for it.
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