Really nice modeling man! I don’t know about the door, if it’s gonna be toon imo it looks fine. Maybe it’s possible to add some loop cuts there and have the faces be disconnected to form a line there
Thanks man! And yea… I finally realized you really can’t notice the seams being textures in game. Saved me some work … I love when I don’t have to do stuff lol
@AKendrick I’m curious how many polygons can phones handle these days? I haven’t played an android/iOS game for years let alone a 3d one. (if I remember correctly it’s a phone game you’re making)
Honestly I haven’t did any research into the current limits . The vehicles are low poly already so don’t have to worry. I remember long time ago it was like 10 of thousands.
I think Im Gonna run into to that when I model the environments (tracks) tho. Right now it’s all vehicles and vehicle physics and I’m hitting 60fps (barley) but not to concerned at this point.
I looked it up and at a glance seems like maybe 100k 200k ??
Awesome bro… I might have to hit you up. I’m not there yet but I’m gonna have to do work on the engine audio and not really sure how I’m gonna do that yet. When I come to It I will hit you up for sure!!