Non-violent cartoon-FPS(first person shooter) and fixed-shooter video games warrant further investigation as an alternative to the UFOV program for training improved visual processing in seniors

I thought every first person shooter was violent. Anyone know of first person shooters that aren’t violent?

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Only one I can think of is Mirror’s Edge.

But there’s no guns per say.

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It is easy to dismiss such video games as commercially driven distractions, but in fact COTS(commercial off the shelf) have been linked to increased motivation, more varied learning methodologies, and performance at least equal to that achieved by traditional means, but with greater enjoyment of the learning process itself (Ebner and Hoizinger, 2006; Ryan et al., 2006). The full range of learning mechanisms inherent in game playing has been detailed elsewhere (see Gee, 2007). Here, these approaches have been summarized into a number of overarching and overlapping themes that detail the importance of cognitive stimulation, motivation, constant assessment, and the encouragement of a system style of thinking (see Figure ​Figure1).1). In addition to this, features unique to COTS such as in-game tutorials, challenging levels and eventual boss characters, exist to incentivize the player into a learning process analogous to the educational phases of learning, practice, and assessment, teaching students via what is essentially “the scientific method” (Wright, 2009).

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