I believe there’s a lot of subliminal stuff, just not to the point were there’s a centralized shadow force behind it with an overarching world agenda. I just… can’t stand marketing. I see so much disengenuousness in commercials. But games don’t use subliminal stuff just for products. I believe they do stuff so we’ll recognize and like their brand. Like, hey they did this… yup, that’s something TellTale would do.
In movies, I think they try to fit in as many sub-plots as possible when they’re not confident the main course is meaty enough. But back to manipulation, in movies I do see characters saying things specifically to lessen the anticipation of a twist so that it will hit harder. I saw it in the Usual Suspect when he held up his hand and asked “what if you miss?” They really want you to buy what’s being said, except that the running time shows there’s still room for something unexpected to happen.
But for intentional sensory overload being an element that enhances the movie, an example would be blade runner. I hope that’s a good example because I can’t mention Clockwork Orange, because I haven’t seen it.
Interesting that scene in Usual Suspects registered to, it is weak and not hard hitting… bc frankly I WOULD shoot the devil in the back. If you miss, just you know shoot again or something. it Just doesn’t follow that much.
That said I loathe that flick. The evil genius trope affects/effects me (us?)… socially mostly.
I personàlly don’t think it’s as important of sucking or not as it is enjoying the story or lore of a game. I could write a huge essay on that topic. I say find a game that appeals to you. You’ll be good at it.
Well, that movie needs the twist, otherwise it’s just too straightforward. But for a game story I think they have to be extra careful because noticing a lame distraction is more likely within the 8-12 hours of time being played and experienced. And to answer Noop_12’s 1st post, if I forget my life while playing a game then that’s a good thing because it’s supposed to be an escape. Games aren’t a waste of time if they’ve provided the escape so my brain can chew on it or else turn off. In fact, doing nothing isn’t a waste of time if we got something out of it, like a break from the stress of living.
I guess that’s true for me actually. I was interested in little big planet for a bit but I couldn’t problem solve once things were getting harder to figure out. I think it’s just that I am not so coordinated and I can’t figure out what to do etc. I get confused with it easily. But I did like an easy game at one time, super Mario brothers
Haha - I had one of those Awe Soundblaster 32 cards - with 4 meg ram in it, to upload samples to and play. Never took it seriously - just bought it for the games.