The VR training included a game in which participants navigated through a seascape towards a yellow star while avoiding sharks and eels.
The researchers found that compared with patients receiving typical in-facility treatment the patients using VR had significantly higher overall cognitive scores on the Cognistat Neurobehavioral Cognitive Status Examination.
non-conventional groups also performed tasks typical of working in a boutique, including greeting customers, finding clothes, and problem-solving when items were not in stock.
The researchers found that patients in the VR group had higher scores in a test of executive function than both the therapist-administered group and the conventional treatment group. Both novel treatment groups had improvements in their on-site work performance scores.
In a similar fashion, Pot-Kolder and colleagues9 used VR CBT to treat 58 patients who had psychosis with paranoid ideation and/or social avoidance and compared that treatment with control patients receiving treatment as usual. The VR CBT sessions included a virtual social environment, such as a supermarket, in which the number of virtual human characters and their responses to the participant were varied to align with the patient’s paranoia.
I think this is a great idea. What I like is doing VR on your own pace in a safe environment. Might as well learn something.